When Vanellope’s arcade game is damaged, and her arcade gets
WiFi, Vanellope and her friend Wreck-It Ralph go online in hopes of saving her
game, but when exposed to a whole new world, Vanellope starts to wonder if she
really does want to reclaim her past.
** SPOILERS AHEAD THE REST OF THE WAY **
The Adoption
Connection
A scene lasting a few minutes makes light of adoption; When
Vanellope’s game is unplugged, she declares that she and the other characters
of her game are homeless. A married couple from other games express that they
will adopt 15 of the young characters. One expresses that the children are “feral,”
and another describes them as “lost lambs in need of parents.” Another
expresses that parenting will be easy, since it just requires you to “give them
everything they want.” A character describes the children as “lovable scamps
destroying my sanity.”
Strong Points
The film shows that friends can stay friends, even when
circumstances change, and even when friends move away. It shows that hurt
feelings can be overcome. It offers an opportunity to explore how clinginess
could be harmful to friendships, while also helping to understand where
clinginess might come from.
Challenges
For a moment, it appears that Ralph’s clinginess has cost
him his best friend. This could be hard for some sensitive young viewers.
The adoption scene is mostly played for laughs, but could be
bothersome to some families.
Recommendations
Aside from some scenes that could frighten young viewers, and
an adoption scene that seems a bit out of place, Ralph Breaks the Internet is a
fun movie. It should be good for most kids ages 9 and up.
Questions for
Discussion
How will Ralph and Vanellope stay friends even though they
live far away?
How can you stay friends with people that you don’t see very
often?
What video game would you like to live in?
Other Ideas
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